Hi, I'm Richard: Narrative Designer

With over a decade in the creative trenches, I specialise in building worlds worth getting lost in – ensuring stories are played, not told.


Escape The Wicked One

Follow Dorothy’s adventure through Oz.Navigate the Yellow Brick Road, evade the Wicked One, and discover fun facts about the Oz universe along the way!


Death in the Shadows

An interactive, city-based mystery game where players take on the role of a detective.Solve the curious murder of a ghost tour participant, hosted by the esteemed Percy Shadows: clairvoyant and showman extraordinaire.


The Art Thief

Join Detective Riddle on a thrilling pursuit through the Vatican Museums' treasures.Unravel the mystery of Cecil Hastings II's "art improvement" crimes before his antics deface humanity's most revered masterpieces. Race against time, decode clues hidden within the museums' wonders, and bring this pensioner-turned-vandal to justice before tragedy strikes again!



Intrigued?
Let's work together!

If I've piqued your curiosity, I'd love to hear about your project. Drop me a line via email or connect with me on LinkedIn!

My Role: Narrative/Challenge Designer
Platforms: Android, iOS
Serving as the Narrative/Challenge Designer for this game, I adapted L. Frank Baum's Oz universe into an engaging mobile adventure. I created a compelling narrative, integrated Oz trivia, and designed themed puzzles to challenge and delight players.

My role extended to authoring comprehensive design documents that streamlined the development process, in addition to directing the graphic designer. I also organised regular playtests and used player feedback to make incremental improvements to the game's design, significantly increasing completion rates, review averages, and player retention.The result was a seamless blend of story, puzzles, and visuals within the gameplay, delivering a captivating and continuously refined journey through Oz.

My Role: Narrative/Challenge Designer
Platforms: Android, iOS
As the Narrative Designer for The Art Thief, I crafted an engaging mystery-comedy narrative rooted in real art history.I developed the character of Cecil Hastings II and his art crimes, creating a storyline that gamified learning about authentic artefacts in the Vatican Museums.My responsibilities included designing puzzles that paired well with the artwork, writing witty dialogues, and ensuring educational content was seamlessly integrated into the gameplay.Through regular playtests and iterative improvements based on user feedback, I helped increase completion rates, review scores, and player retention.Collaborating closely with the Creative Partner and an Editor, I guided our small team towards balancing historical accuracy and engaging storytelling. This project showcased my ability to blend education, entertainment, and game design.